Serato DJ Pro General Discussion
CUE points organization: my style
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CUE points organization: my style
djcerla
9:52 AM - 3 December, 2009
I've written this in a private message and thought it was nice to share.
I've organized my ITCH library in a consistent way, so I can mix and remix "on the fly" more easily without having to remember everything for every song.
cue 1 --> mix in point (usually a 8 bars intro, but it depends on the song, sometimes it's 16 or even 32 bars)
cue 2 --> usually, where the "juice" of the song starts (i.e. the singer begins to sing, or a synthesizer riff kicks in)
cue 3 --> "exit" section: usually drums, or drums+bass (much better for live remixing)
cue 4. 5 --> other "points of interest" inside the song, i.e. points for scratches, or for cut-mix, or other remix-friendly points
the most important cue points are 1-2-3, because this way I keep the VCI-300 compatibility (the NS7 has 5 cue points while the VCI only 3)
real world usage: I load a song, skip immediately to cue 1, beatmatch, mix in. In the middle of the song I load an acappella on the other deck, activate cue 3 (or 4 or 5) to create a music "bed" for the acappella, kick the acappella in and do the dirty job, then activate cue point 2 to create a "verse-chorus" editing on the fly. When I'm done with the song, or if people don't like the song too much, I use cue point 3 to cut it. Usually I prepare the next song on cue 1, then simultaneously push PLAY on deck 2 and cue point 3 (exit point) on deck 1 for a perfect, protools-like transition.
I've organized my ITCH library in a consistent way, so I can mix and remix "on the fly" more easily without having to remember everything for every song.
cue 1 --> mix in point (usually a 8 bars intro, but it depends on the song, sometimes it's 16 or even 32 bars)
cue 2 --> usually, where the "juice" of the song starts (i.e. the singer begins to sing, or a synthesizer riff kicks in)
cue 3 --> "exit" section: usually drums, or drums+bass (much better for live remixing)
cue 4. 5 --> other "points of interest" inside the song, i.e. points for scratches, or for cut-mix, or other remix-friendly points
the most important cue points are 1-2-3, because this way I keep the VCI-300 compatibility (the NS7 has 5 cue points while the VCI only 3)
real world usage: I load a song, skip immediately to cue 1, beatmatch, mix in. In the middle of the song I load an acappella on the other deck, activate cue 3 (or 4 or 5) to create a music "bed" for the acappella, kick the acappella in and do the dirty job, then activate cue point 2 to create a "verse-chorus" editing on the fly. When I'm done with the song, or if people don't like the song too much, I use cue point 3 to cut it. Usually I prepare the next song on cue 1, then simultaneously push PLAY on deck 2 and cue point 3 (exit point) on deck 1 for a perfect, protools-like transition.
ivan zilch
11:28 AM - 3 December, 2009
nice, its similiar to the way that i do my cuepoints~
sometimes i wish itch/serato have more cuepoints tho, 8 would be good! This way we can really dissect a track and cut it into smaller pieces
sometimes i wish itch/serato have more cuepoints tho, 8 would be good! This way we can really dissect a track and cut it into smaller pieces
Warren T.
9:28 PM - 4 December, 2009
Nice post mate. That's a very organised system you have there.
For me I only use one cue point....that is the same as your cue point 2, when the 'juice' of the track comes in like the vocals or riffs. In some cases there will be 2, for different points of interest.
For the remainder of the track, I will mix in the next one by pure instinct. Guessing is part of the joy of mixing and I'd usually like to keep it that way. =)
For me I only use one cue point....that is the same as your cue point 2, when the 'juice' of the track comes in like the vocals or riffs. In some cases there will be 2, for different points of interest.
For the remainder of the track, I will mix in the next one by pure instinct. Guessing is part of the joy of mixing and I'd usually like to keep it that way. =)
DJdaveZ
9:53 PM - 4 December, 2009
i usually do the same thing... jump back to cue 1 if no good drum outro is present... unless going with an on the fly autoloop to mix out with.
8 cue points would be more flexible for the user, but who really wants to spend the time putting 8 cue points in a 4 minute track... i mean unless you are doing some serious on the fly remixing or soemthing...
8 cue points would be more flexible for the user, but who really wants to spend the time putting 8 cue points in a 4 minute track... i mean unless you are doing some serious on the fly remixing or soemthing...
djcerla
10:09 PM - 4 December, 2009
In case there's a drum intro but no drum outro, I use to set cue points 1 and 3 at the same position, to keep the "3 = exit" scheme.
Quote:
i usually do the same thing... jump back to cue 1 if no good drum outro is present...In case there's a drum intro but no drum outro, I use to set cue points 1 and 3 at the same position, to keep the "3 = exit" scheme.
DJdaveZ
10:23 PM - 4 December, 2009
oh nice... yeah i got ya... i would just look at my waveform and see that i have no 3 set, and revert to 1 if i got toward the end of the track and didnt see a drum outro coming...
DJdaveZ
10:23 PM - 4 December, 2009
sometimes use the cue1 4 times then in, ya know, like as just a drum beat... 1, 2, 3, 4, in...
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